I did this in ProCreate on my iPad–Pretty fun!
Archive for the ‘Art’ Category
It seems incredible to me that I’m looking at a bronze sculpture of YodaBuddha created by 3D printing. I conceived the idea in the morning, sculpted it in ZBrush, and uploaded the file to Shapeways in the afternoon.
The “buzz” about 3D printing has been on the technology, the printers themselves, and those start-up companies like Makerbot and Formlabs who have entered the hardware market in the last few years. The story of the individual designer with his home factory creating limited edition or bespoke items is just beginning.
From a designer’s perspective, it is very empowering to be able to go directly from an idea to a manufactured product–No set up fees, tooling costs, or minimum quantities. While it is possible that the technology could bring some manufacturing back to the US from Asia, I think that something like a home-factory craft business may emerge here.
If you have a great product idea, it should be possible to produce it directly with 3D printing. What comes to mind are short-run items like garage kits, designer toys, miniatures, collectibles. The kind of art objects that are done with silicon molds and casting resins. The same companies doing that type of product now are also places that might provide some freelance opportunities… Artistry and skill come with years of practice. The ubiquity of 3D printers doesn’t change that, but it does create a market for designers who can turn an idea into a printable file.
I was (like many artists, I’m sure) eagerly reading the brochures and specs of the latest machines–excited by the prospect of getting my own. I was about ready to place an order for the Form1+ when a news article gave me pause…Auto Desk announced their intentions to enter into this marketplace as well… Now, they create great tools–don’t get me wrong–but the majority of folks buying their content creation tools are dreaming of being artists and animators. The spectacular Hollywood animated features and the blockbuster visual effects have them inspired–but not everyone is going to end up with a job at Pixar… Similarly, people are excited by the technology of 3D printing and rushing to get one of their own–many inspired by remarkable artwork that they see posted on ZBrushCentral –as though the right software and the right magic box is going to turn them into the next Michelangelo…Rather than being fleeced, those artists might be better served by a modest investment in some watercolors and a box of Sculpy….
Keeping this in mind, I thought I better figure out what I am going to make and who I’m going to sell it to before I plunk down the money for my own printer. Our public library has Makerbot Replicators that you can use if you have a library card ($50/year if you live outside the city), and Shapeways has lots of material choices that I can experiment with for now….
After all of that, I finally broke down and bought an awesome Printerbot Simple Metal. for $599– It was in the top 4 in Make Magazines 3D Printer shootout!
Have you noticed that the “look” of big budget animated movies has become homogenized? However beautiful those globally illuminated, sub-surface scattered, realistically simulated CG worlds have become, there is a common look to them…. I think it is because the artists and the tools are the same from studio to studio…
From what I understand about the industry, artists move from film to film, studio to studio, as each project ends (self described “pixel gypsies”)… The tools are similar between studios, the feature orgy in 3D software pushing in a Darwinian way towards a synthetic hyper realism.
The last animation that I posted suffered from this same look, and I had to stop and think about why…. I think there is an unconscious bias towards that style, because our tools favor it, and there is an expectation that for it to be accepted it has to have that look.
I am just one guy. Even if I thought that this homogenous CG look was great–there are hundreds of people involved in creating it–and if my work attempts to emulated it, then it will rightly be compared to it. The animation, the particles and effects, the lighting–everything has to be at Hollywood level…If it is not, then rather than being immersed in the story with the characters, the viewer is going to be distracted….
Realizing I needed to stylize the look–Dig a little deeper than what the tools want to give me–make them give me what I want, I started looking at my influences for TAR of Zandoria to see what it was that I liked (and figure out how to make the computer render it).
Frank Frazetta, Boris Vallejo, and Simon Bisley are my favorite fantasy artists. So I started looking at their paintings for stylistic cues that I could try to emulate–since that genre is the inspiration for TAR, if I could make it come to life that would be more satisfying….
The first thing that jumped out at me is the strong contrast between light and dark–It is called chiaroscuro in painting. The defined contours in Frazetta’s and Bisley’s work also stood out–I think this comes from their background in comics before they started painting…
The backgrounds are painted of course, and since I was already using a matte painting approach to creating my backgrounds for TAR, this is an easy shift–Even running a Photoshop filter was an improvement over the realistic matte painting…
I added toon shading to the edges of my objects, and I relighted the scene with a key light and a couple of fill lights. I think I am also going to tweak something with the diffuse falloff at the edges, to get a look for like my airbrushed version of TAR.
Download and 3D print your own TAR of Zandoria collectible statue! Print it and put it on your desk. Print it and give it as a gift. Take a picture and share it! Every time someone sees this statue, they are going to ask “What IS that!?”
That is going to help spread awareness of this project, and the cost of the .stl will help me keep the lights on ;)
Pierre at Cults3D invited me to upload my sculptures to their new 3D model marketplace where people can buy print-ready models to build on their 3D printers. It seems like a great idea–I imagine that there are only so many Stanford bunnies and Yoda heads that a person needs… As 3D printers become ubiquitous there is a need for high quality sculpts to fill the build platforms.
I foresee that there is going to be a market for commission work too, so if you need a little help bringing your idea to life, please give me a shout. Here it is on Thingiverse
I’ve been learning to digitally sculpt in Zbrush, but that doesn’t mean that I’ve abandoned Animation:Master. I need to be able to take the sculpture back into my animation program to rig it and animate.
I’m still learning my way around Zbrush, but thought it might be helpful to some if I documented the steps to get a model from Zbrush to A:M:
The Zremesher is really awesome–I went from almost 1/2 million polygons to a little over 6,000 patches! There are some retopology tools that I’m going to explore too (looks like I can manually redraw sections of the mesh if I don’t like the automatic results…)
It was very sweet and made my week! I had just resigned some of my responsibilities at SMP Instore Marketing (my day job), in order to work part time from home and focus on my art…I was pretty nervous about the decision. Reading this tribute brought tears to my eyes–it was a real Godsend. I felt affirmed that I was on the right path