I’ve been doing some 3D printing at work using a Makerbot Replicator 2 and I’m really excited by the technology. The ability for an artist or designer to create something digitally and then turn it into an actual object is a paradigm shift in manufacturing. It is something that is on my mind every day…
Zbrush is the perfect tool for this, so I’ve decided that it is something that I need to master. I exported my Animation:Master model of TAR as an .obj as well as his shield and club and, using Dynamesh, merged them into one Ztool. Then I sculpted some more detail into the body (I’m not finished yet, this is only a couple of hours work…).
There are some really cool features in this program that make me think that it might be easier to create characters from scratch in Zbrush and then export to an animation program. A lot of studios use Zbrush, so might be a better workflow for doing freelance too.
[Edit] Here is what it looks like in makerware